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Mako Knights
Deviation Actions
Literature Text
Aquilla HEROSCAPE
Mako Knights
Sharks
Unique Squad (3)
Knights
Precise
1 L
8 M
1 R
2 A
4 D
Medium 6
80 P
Water Enhancement
When a Mako Knight moves onto a non-water space,
end that Mako Knight's movement.
Mako Knights do not have to stop their movement
when they enter a water space. When moving from
a water space to a higher elevation water space,
Mako Knights may climb up to 7 levels in one move.
Coral Sword
A Mako Knight that is adjacent to at least three
water spaces adds two to its attack.
Champion Bonding
After taking a turn with Mako Knights, you may take
a turn with any Champion you control that is
currently on a water space.
Mako Knights
Sharks
Unique Squad (3)
Knights
Precise
1 L
8 M
1 R
2 A
4 D
Medium 6
80 P
Water Enhancement
When a Mako Knight moves onto a non-water space,
end that Mako Knight's movement.
Mako Knights do not have to stop their movement
when they enter a water space. When moving from
a water space to a higher elevation water space,
Mako Knights may climb up to 7 levels in one move.
Coral Sword
A Mako Knight that is adjacent to at least three
water spaces adds two to its attack.
Champion Bonding
After taking a turn with Mako Knights, you may take
a turn with any Champion you control that is
currently on a water space.
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