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Darkwyrm
Deviation Actions
Literature Text
Valkrill HEROSCAPE
Darkwyrm
Dragon
Uncommom Hero (2 Space)
Soul
Corrupted
4 L
5 M
1 R
3 A
5 D
Large 7
130 P
Taint Fang
Whenever Darkwyrm deals a wound to an opponent's
Hero figure, you may place a taint marker
on that figure's army card. For each wound
marker on that figure's Army Card, that figure
will roll 1 less combat dice when attacking
or defending.
Shadow Flow
When moving, this Darkwyrm may ignore elevations.
This Darkwyrm may not move up more than 5 levels
of terrain at a time. After ending it's movement,
this Darkwyrm may move to any unoccupied shadow
tile within 3 spaces. If it is engaged before
it is moved to the shadow tile, it does not take
any leaving engagement attack.
Darkwyrm
Dragon
Uncommom Hero (2 Space)
Soul
Corrupted
4 L
5 M
1 R
3 A
5 D
Large 7
130 P
Taint Fang
Whenever Darkwyrm deals a wound to an opponent's
Hero figure, you may place a taint marker
on that figure's army card. For each wound
marker on that figure's Army Card, that figure
will roll 1 less combat dice when attacking
or defending.
Shadow Flow
When moving, this Darkwyrm may ignore elevations.
This Darkwyrm may not move up more than 5 levels
of terrain at a time. After ending it's movement,
this Darkwyrm may move to any unoccupied shadow
tile within 3 spaces. If it is engaged before
it is moved to the shadow tile, it does not take
any leaving engagement attack.
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