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Piranhas

Piranhas Fish Unique Squad (3) Devourers Wild 1 Life 8 Move 1 Range 4 Attack 1 Defense Small 1 50 Points Devour Choose a figure adjacent to a Piranha you control. If the chosen figure is a squad figure, destroy it. If the chosen figure is a Hero, roll the 20-sided die. If you roll 1-10 the chosen Hero receives one wound. If you roll 11-15 the chosen Hero receives 2 wounds. If you roll 16-19, the chosen hero receives 3 wounds. If you roll a 20, destroy the chosen Hero. Piranha cannot Devour Soulborgs. You may use Devour only once per turn. [/spoiler]

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25 deviations
Literature

Piranhas

Piranhas Fish Unique Squad (3) Devourers Wild 1 Life 8 Move 1 Range 4 Attack 1 Defense Small 1 50 Points Devour Choose a figure adjacent to a Piranha you control. If the chosen figure is a squad figure, destroy it. If the chosen figure is a Hero, roll the 20-sided die. If you roll 1-10 the chosen Hero receives one wound. If you roll 11-15 the chosen Hero receives 2 wounds. If you roll 16-19, the chosen hero receives 3 wounds. If you roll a 20, destroy the chosen Hero. Piranha cannot Devour Soulborgs. You may use Devour only once per turn. [/spoiler]

Featured

25 deviations
Literature

Omnicron Defenders

Jandar               HEROSCAPE Omnicron Defenders Soulborg Unique Squad (4) (1 space) Shields Impenetrable 1 L 3 M 1 R 1 A 8 D Large 7 80 P Fire from Cover If the "X" order marker is revealed on this card, you may rotate an Omnicron Defender on its base once per turn during any players turn. --Fire from cover may not make sense unless you --know what they're supposed to look like. --I imagined them as having VERY large shields, --almost but not quite as large as a battlement. --The idea is to shield figures behind them from --ranged attacks. Rotate during an opponent's turn --to defend important figures, and rotate again during --your

Jandar Heroscape Cards

5 deviations
Literature

Abulsa Sharpclaw

Einar             HEROSCAPE Abulsa Sharpclaw Human Unique Hero Champion Ferocious 5 L 5 M 1 R 4 A 2 D Medium 5 90 P Aztec Battlecry All Human Warriors you control within 4 spaces of Abulsa Sharpclaw roll 1 extra attack and defense die. Jaguar's Leap If Abulsa Sharpclaw moved 3 or more spaces this turn, after he ends his movement, he may use Jaguar's Leap. Jaguar's Leap has a move of one. When counting spaces for Abulsa's leap, ignore elevations. Abulsa may not move more than 4 levels up or 6 levels down. If Abulsa is engaged when he leaps, he will not take any leaving engagement attacks.

Einar Heroscape Cards

3 deviations
Literature

Troll Abductors

Utgar                HEROSCAPE Troll Abductors Trolls Unique Squad (4) Abductors Sneaky 1 L 4 M 1 R 2 A 3 D Medium 5 60 P Snatch 15 Choose an opponent's small or medium figure adjacent to a Troll Abductor that moved this turn. Roll the 20-sided die. If you roll 15 or higher place that figure on this card. When all of this card's figures are destroyed, place the Snatched figure on the space occupied by the last Troll Abductor that was destroyed. You can only Snatch one figure at a time.

Utgar Heroscape Cards

2 deviations
Literature

Avrath Dreamwalker

Ullar        HEROSCAPE Avrath Dreamwalker Human Unique Hero Wizard Calm 4 L 4 M 1 R 3 A 3 D Medium 5 110 P Dream Manipulation At the start of each round, after all players have placed their order markers, roll the 20-sided die. If you roll 16 or higher, You may switch one of each players order markers with one of their other order markers. (Do not look at your opponent's order markers.) Dream Step When counting spaces for Avrath Dreamwalker's movement, ignore elevations. Avrath Dreamwalker may not move more than 6 levels up in a single move.

Ullar Heroscape Cards

3 deviations
Literature

Human Mutates

Vydar           HEROSCAPE Human Mutates Human Unique Squad (2) Experiments Wild 1 L 5 M 1 R 4 A 5 D Medium 5 110 P Enhanced Toughness Whenever a Human Mutate receives 1 or more wounds, ignore 1 of them. Enhanced Climbing When moving up or down levels, you may double the height value of this card. Only when moving up levels, This card's move value is 9.

Vydar Heroscape Cards

2 deviations
Literature

Piranhas

Piranhas Fish Unique Squad (3) Devourers Wild 1 Life 8 Move 1 Range 4 Attack 1 Defense Small 1 50 Points Devour Choose a figure adjacent to a Piranha you control. If the chosen figure is a squad figure, destroy it. If the chosen figure is a Hero, roll the 20-sided die. If you roll 1-10 the chosen Hero receives one wound. If you roll 11-15 the chosen Hero receives 2 wounds. If you roll 16-19, the chosen hero receives 3 wounds. If you roll a 20, destroy the chosen Hero. Piranha cannot Devour Soulborgs. You may use Devour only once per turn. [/spoiler]

Aquilla Heroscape Cards

8 deviations
Literature

Darkwyrm

Valkrill         HEROSCAPE Darkwyrm Dragon Uncommom Hero (2 Space) Soul Corrupted 4 L 5 M 1 R 3 A 5 D Large 7 130 P Taint Fang Whenever Darkwyrm deals a wound to an opponent's Hero figure, you may place a taint marker on that figure's army card. For each wound marker on that figure's Army Card, that figure will roll 1 less combat dice when attacking or defending. Shadow Flow When moving, this Darkwyrm may ignore elevations. This Darkwyrm may not move up more than 5 levels of terrain at a time. After ending it's movement, this Darkwyrm may move to any unoccupied shadow tile within 3 spaces. If it is engaged before it is moved to the sha

Valkrill Heroscape Cards

2 deviations
Halloween Hollow

Scraps

1 deviation